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Pygame Windows

Pygame Windows' title='Pygame Windows' />Py. Game Tutorial Getting Started. So you want to make a game You have choices. But basically, your choices are determined by three constraints What sort of language do you want to program in What sort of platform do you want to deploy your game to What sort of game are you makingPygame WindowsProgram Arcade Games With Python And Pygame. Table of Contents. Best math department. More silly nonsense about Pygame Silliness built in. Pygame is meant to make software things fun. New silliness is added every 3. Most of the time you can answer each of these questions independently and find a perfect languageframework that fits your needs. Other times, you are constrained. For example, there arent many HTML5 frameworks that allow you to write a high performance 3. D game. For Py. Game, I am going to assume you gave the following answers to the previous 3 questions You want to program in Python. Also, you already know Python. Teaching Python from scratch is not covered in this tutorial. Download Free Visual Novel Games. Pygame Windows' title='Pygame Windows' />You want to create a client app that can potentially be wrapped in a standalone executable. You dont care about playing it in a browser or on a mobile device. The game you want to create is graphical, but not 3. D. If this sounds like your situation, continue. Setting Up Python. Note If you install Python from python. PyGame working, then youll also have access to IDLE on the Mac as well. Download Python. I recommend Python 2. I wont go in to here. If youre on windows, just get the Windows Installer. Installation is simple. Just hit Next Next Next Next Finish. Defaults are fine. Download Py. Game. Be sure to download the version that corresponds to the version of Python you downloaded just now and the version that corresponds to your operating system, of course. If you downloaded Python 2. I suggested, you would download the pygame 1. Windows. If youre not on Windows, then you probably know what youre doing anyway. Installation of Py. Game is equally as simple as Python. Just go with the defaults. The Anatomy of a Py. Game Game. The following is the simplest barebones app that can be made using the Py. Game pipeline import pygamepygame. Falsewhile not done for event in pygame. QUIT done  Truepygame. Py. Game framework. This kicks things off. It initializes all the modules required for Py. Game. pygame. display. This will launch a window of the desired size. The return value is a Surface object which is the object you will perform graphical operations on. This will be discussed later. If you do not call this, the windows messages will start to pile up and your game will become unresponsive in the opinion of the operating system. QUIT This is the event type that is fired when you click on the close button in the corner of the window. Py. Game is double buffered. This swaps the buffers. All you need to know is that this call is required in order for any updates that you make to the game screen to become visible. When you run this, youll see Which is not amazing at all. Because its a black box that does nothing. Drawing Somethingpygame. As you can imagine, this will draw a rectangle. I takes in a few arguments, including the surface to draw on Ill be drawing on the screen instance, the color, and the coordinatesdimensions of the rectangle. Add this somewhere after the event pumping and before the display. Rect3. 0, 3. 0, 6. The first argument is the surface instance to draw the rectangle to. The second argument is the red, green, blue tuple that represents the color to draw with. The third argument is a pygame. Rect instance. The arguments for this constructor are the x and y coordintaes of the top left corner, the width, and the height. Amazing er. but not by much. Right now it may as well just be an image in a window. Next up interactivity. Interactivity. The point of a game is to be interactive. Right now, the only thing you can interact with is the close button. Which isnt a very fun game. All user input events come through the event queue. Simply add more if statements to that for loop to add more interactivity. Add the following code before the loop isblue  True. Modify your rectangle code to pick a color conditionally if isblue color  0, 1. Rect3. 0, 3. 0, 6. Finally, the important bit. Add the following if statement to your for loop in the same sequence as the other if statement in there. KEYDOWN and event. KSPACE isblue  not isblue. Press space to change the box color. As you can imagine, there is also a corresponding pygame. KEYUP event type and a pygame. K for almost every key on your keyboard. To see this list, go to a python terminal and use dirpygame. K in x, dirpygameK0, K1, K2, K3, K4, K5, K6, K7, K8, K9, KAMPERSAND, KASTERISK, KAT, KBACKQUOTE, KBACKSLASH, KBACKSPACE, KBREAK, KCAPSLOCK, KCARET, KCLEAR, KCOLON, KCOMMA, KDELETE, KDOLLAR, KDOWN, KEND, KEQUALS, KESCAPE, KEURO, KEXCLAIM, KF1,KF1. KF1. 1, KF1. 2, KF1. KF1. 4, KF1. 5, KF2, KF3, KF4, KF5, KF6, KF7, KF8, KF9, KFIRST, KGREATER, KHASH, KHELP, KHOME, KINSERT, KKP0, KKP1, KKP2, KKP3, KKP4, KKP5, KKP6, KKP7, KKP8, KKP9, KKPDIVIDE, KKPENTER, KKPEQUALS, KKPMINUS, KKPMULTIPLY, KKPPERIOD, KKPPLUS, KLALT, KLAST, KLCTRL, KLEFT, KLEFTBRACKET, KLEFTPAREN, KLESS, KLMETA, KLSHIFT, KLSUPER, KMENU, KMINUS, KMODE, KNUMLOCK, KPAGEDOWN, KPAGEUP, KPAUSE, KPERIOD, KPLUS, KPOWER, KPRINT, KQUESTION, KQUOTE, KQUOTEDBL, KRALT, KRCTRL, KRETURN, KRIGHT, KRIGHTBRACKET,KRIGHTPAREN, KRMETA, KRSHIFT, KRSUPER, KSCROLLOCK, KSEMICOLON, KSLASH, KSPACE, KSYSREQ, KTAB, KUNDERSCORE, KUNKNOWN, KUP, Ka, Kb, Kc, Kd, Ke, Kf, Kg, Kh, Ki, Kj, Kk, Kl, Km, Kn, Ko, Kp, Kq, Kr, Ks, Kt, Ku, Kv, Kw, Kx, Ky, Kz  There are also mouse event types, but that will be covered later. Adventuring around. Our box is bored of switching from aquamarine to orangish red. He wants to move around. There is an additional way to access key events. You can get the depression status of any key by calling pygame. This returns a huge array filled with 1s and 0s. Mostly 0s. When you check the integer value of any of the pygame. K constants, youll notice its a number. KLEFTBRACKET9. 1. This value is not so coincidentally the index of the getpressed array that corresponds to that key. So if you want to see if the Up Arrow is pressed, the way to do that is uppressed  pygame. KUP. Simple as that. This is useful for the sort of events that you want to do when the user holds down a button. For example, moving around a sprite when the user holds down any arrow keys. Applying this concept to our current box game, this is what the code looks like now import pygamepygame. Falseisblue  Truex  3. QUIT done  Trueif event. KEYDOWN and event. KSPACE isblue  not isbluepressed  pygame. KUP y   3if pressedpygame. KDOWN y  3if pressedpygame. KLEFT x   3if pressedpygame. KRIGHT x  3if isblue color  0, 1. Rectx, y, 6. 0, 6. Hmm. thats not what I wanted. Two things are wrong. Each time you draw a rectangle, the rectangle from the previous frames remains on the screen. It moves really really really fast. For the first, you simply need to reset the screen to black before you draw the rectangle. There is a simple method on Surface called fill that does this. It takes in an rgb tuple. Secondly, the duration of each frame is as short as your super fancy computer can make it. The framerate needs to be throttled at a sane number such as 6. Luckily, there is a simple class in pygame. Program Arcade Games With Python And Pygame. Orange Vocoder Pc. You are not logged in. Log in here and track your progress.